🤖 2D Grid-based Movement in Godot3

2D Grid-based Movement in Godot

This tutorial explains how to implement “grid-based movement” in 2D games. Grid-based movement refers to the movement of objects such as characters on the game screen one grid at a time. Many puzzle games such as the popular smartphone game “Puzzle & Dragons” and the original falling game “Tetris,” as well as tactical simulation games such as the “Fire Emblem” series and “Tactics Ogre” probably employ this type of movement. On the other hand, RPGs such as the “Final Fantasy” series and the “Dragon Quest” series also use this grid-based movement when looking closely at character movement in the era of 2D graphics, when these games appeared as software for the NES and Super Nintendo. Thus, grid-based movement is used in games of various genres, and its versatility is quite high. In this article, we will focus as much as possible on only the implementation of grid-based movement. In addition, a sample game that uses grid-based movement will be introduced at the end of the article, so please feel free to refer to it as well. Note that the project file that will be created at the end of this tutorial is located in the GitHub repository ....

2022-06-08 Â· 2022-06-09 Â· 14 min