Devlog: Slashing Samurai - Reflection

Devlog: Slashing Samurai - Reflection

This article is a record of reflections on the (post-release) development log of the iOS mobile game “Slashing Samurai,” released on the App Store on December 15, 2023. It explores areas for improvement and lessons learned during the development process. Feel free to download “Slashing Samurai” for free from the App Store using the banner below if you’re interested. Identification of Reflection Points After completing the development of “Slashing Samurai” and reflecting on the process and outcomes, various points for improvement became apparent. To better utilize these reflections in future game development, I want to document them thoroughly. Let’s start by summarizing specific points for improvement:...

2024-01-11 · 11 min · Gobo

Devlog: Slashing Samurai - Logic

Devlog: Slashing Samurai - Logic

This article is a record of the “logic” behind the development of “Slashing Samurai,” a mobile game for iOS released on the App Store on December 15, 2023, using the Godot Engine. However, to avoid excessive length, specific code details will be kept to a minimum. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Identifying Necessary Screens I am the type to prioritize visuals. In game development, including the creation of “Slashing Samurai” in Godot, I started by identifying the necessary screens. I also considered the flow of...

2023-12-31 · 6 min · Gobo

Devlog: Slashing Samurai - Assets

Devlog: Slashing Samurai - Assets Edition

This article is a record of the “Assets” in the (post) devlog of the iOS mobile game “Slashing Samurai,” released on the App Store on December 15, 2023. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Consideration of Assets to Use In this development log, we record how we prepared assets for the development of the mobile game “Slashing Samurai.” In the context of game development, assets refer to the materials used. First, we listed the necessary assets and proceeded with a rough policy to prepare them with as low a budget as possible, considering the time cost....

2023-12-27 · 7 min · Gobo

Devlog: Slashing Samurai - Planning

Devog: Slashing Samurai - Planning

This article is a record of the “Planning” phase of the (post-release) devlog of the iOS mobile game “Slashing Samurai,” released on the App Store on December 15, 2023. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Defining the Rough Specifications of the Game The development process began by roughly defining the specifications of the game to be developed. It was pre-determined that the game would be distributed globally on a specific platform. If aiming for global distribution, it was clear that it would require a certain level of quality to gain approval....

2023-12-24 · 7 min · Gobo

Slashing Samurai

Slashing Samurai game app icon ©︎ 2023 peanuts code

Casual Timing Game, Slashing Samurai, is Here! Push beyond the limits of your dynamic visual acuity! Let a samurai to slice falling objects mid-air! Thrilling and addictive casual timing game – Can play now! Your browser does not support the video tag. Overview This is a exciting timing game! In each stage, a single object (a donut, a stuffed animal, a tomato, a bicycle, a statue, and more from different eras and places!) falls from the sky. Using touch-and-release controls, make the pixelated samurai jump and skillfully cut the falling item to clear the stage. Download on App Store for free Slashing Samurai is available for free download on the App Store....

2023-11-30 · 3 min · Gobo